The Level Design: You are going to be traveling in a rural landscape that could be mistaken for Missouri or Iowa. 22 hunting rifle should more likely be chambered for a larger round. And the levels are not linear! Your morale is your mana, you’ll have to manage that alongside your health. There’s no weapon limit, there’s no aim down the sight mode, and the immersion of the player in the world of the game is all that matters. The Gameplay: Picture the games you played in the 90s: Duke, Doom clones, Wolfenstein, Blood, and Goldeneye. The Assault Rifle has a zoom similar to Goldeneye 64’s I adored the sawed-off shotgun called the ‘super shotgun’ Just text walls similar to Doom and Doom II. I love the fact that there are no real cutscenes. Your job is to take down a cult with supernatural allies and bring them to their end with a variety of weapons: modern, medieval, and magical. The Story: You are cast in a role reminiscent of Doomguy-you have no name. One of my favorite levels in the game, and that sword reminds me of Katarn’s lightsaber in Jedi Knight.Ī fallen foe. Seriously, their conversations remind me of why single-player gaming will always matter to me more. And it is nice to play without streamers broadcasting during a match-and I love not hearing bros playing a game discussing memes. While I love games like Insurgency, I do miss the 90s and 00s when campaigns mattered more than multiplayer. I enjoyed Dusk from the very start, and I can say with no reservations that Dusk was an immersive single-player experience. Author’s Note: These images are my screenshots from Steam.īackground: So this purchase was made on the recommendation from one of my best friends.
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